Games
Hearthstone
PC, Tablet, Phone • Live Development
Blizzard Entertainment
Senior UI Designer II
Krista is the UI and UX Designer focused on new and quality of life features outside of Hearthstone's game modes. She primarily creates UX flows for these features, and creates 2D UI art assets when time permits.
UX Flow: Multi-Favorite Card Backs
  • UX Design
UI Art Assets
  • 2D Painted UI Art
  • Style Matching
State of Decay 2
XBox One, PC • 2018
Undead Labs (Microsoft)
Senior UI & UX Designer II
Krista led the UI design and built the game's menus, structuring them for code. For the Juggernaut Edition release in 2020, Krista restyled and polished the UI throughout the game. She developed interactive prototypes and UX wireframes to explore and establish the player experience for multiple game systems, and served as the Product Owner for the Zedhunter Update.
UI Design: Screen Samples
  • UI Design
  • Style & Mood Consistency
Multiplayer Icon Design
  • UX Design for Icon Set
  • Color-Blind-Friendly Design
Aiming Widget (Video)
  • UI Animation
Notification Animations (Video)
  • Icon Animations
Health Bar Prototype (Video)
  • AS3 Programming
  • Interface Design
  • Prototyping
Interaction Schemes
  • Interaction Design
  • Documentation
Moonrise
iOS, PC • 2015
Undead Labs
Senior UI Designer
Krista joined this project right before it went into Early Access on Steam, and created icons, animations, and store bundle images that meshed with the existing game art style.
PVP Ranking Swords
  • Vector Illustration
  • Value Progression within Icon Set
  • Style Consistency within Icon Set
Character Emoji
  • Character Icon Adaptations
  • Icon Readability at Small Scales
Paradise Bay
iOS • 2015
Z2 (King)
Senior UI Designer
Krista established the UI style and all UI art assets for the game pre-release, structured the menus’ states and animations for code, built interactive motion prototypes, illustrated its core resource icons and designed the game’s logo.
New Player Experience (Video)
  • Interaction Design
  • UI Art Style
  • UI Animation
  • Icon Art
Market UI Demo (Video)
  • Interaction Design
  • UI Art Style
  • UI Animation
  • Icon Art
Paradise Bay Logo
  • Logo Design
Resource Icons
  • Vector Illustration
  • Style Consistency within Icon Set
Nanovor
Custom Hardware, Website • 2010
Smith & Tinker
Art Lead
Krista directed the look and feel of character battle animations, designed a camera system for character battles in Nanovor: Evolution, provided detailed UX wireframes for outsourcing UI code work to China, directed the modeling, texturing, and animations for character designs outsourced to India, and created all UI art for the handheld "Nanoscope" custom hardware built for this game.
Nanovor Installer Concept (Video)
  • Motion Design
Combat UX Flow
  • UX Design