Hearthstone
PC, Tablet, Phone • Live Development
Blizzard Entertainment
Blizzard Entertainment
Senior UI Designer II
Krista is the UI and UX Designer focused on new and quality of life features outside of Hearthstone's game modes. She primarily creates UX flows for these features, and creates 2D UI art assets when time permits.
State of Decay 2
XBox One, PC • 2018
Undead Labs (Microsoft)
Undead Labs (Microsoft)
Senior UI & UX Designer II
Krista led the UI design and built the game's menus, structuring them for code.
For the Juggernaut Edition release in 2020, Krista restyled and polished the UI
throughout the game. She developed interactive prototypes and UX wireframes to
explore and establish the player experience for multiple game systems, and served as the
Product Owner for the Zedhunter Update.
Moonrise
iOS, PC • 2015
Undead Labs
Undead Labs
Senior UI Designer
Krista joined this project right before it went into Early Access on Steam, and
created icons, animations, and store bundle images that meshed with the
existing game art style.
Paradise Bay
iOS • 2015
Z2 (King)
Z2 (King)
Senior UI Designer
Krista established the UI style and all UI art assets for the game pre-release,
structured the menus’ states and animations for code, built interactive
motion prototypes, illustrated its core resource icons and
designed the game’s logo.
Nanovor
Custom Hardware, Website • 2010
Smith & Tinker
Smith & Tinker
Art Lead
Krista directed the look and feel of character battle animations, designed a camera system for
character battles in Nanovor: Evolution, provided detailed UX wireframes for outsourcing UI code
work to China, directed the modeling, texturing, and animations for character designs outsourced to India,
and created all UI art for the handheld "Nanoscope" custom hardware built for this game.